You Are Death Incarnate, Tasked With Taking The Life Of A Single Person

This article is over 11 years old and may contain outdated information

 

 

Recommended Videos

Postmortem is an indie game where you have one goalā€”to take the life of a single person, in order to change the world for the better. Just who that person is, is left up to you, and youā€™ll be allowed to look around and chat people up before you decide just who it is that youā€™re going to send off into the afterlife.

 

Postmortem is set in a fictional country named Galicia during the industrial age, ravaged by years of violent rioting between two communities, divided by their ideals. You play as death incarnate, present at a fundraising gala, with the objective of claiming the life of any one person in at the event. It could be be any one of the numerous attendants, or it could even be a member of the staff. Up to you.

 

Before you make your decision, you can explore the area, converse with the patrons, learn about them and their place in this world, and maybe even gain some clue as to how their death may (or may not) affect the country of Galicia. Check out the trailer above to get a glimpse of an early version of the game.

 

Postmortem is currently in beta and is planned for release this August on PC, should all go according to plan. The developers plan to release this first game for free, with future projects potentially being paid downloads. In the meantime, below is one of the gameā€™s characters, Ophelia. Cute, isnā€™t she? Will she be the one whose life you take?

 


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Ā Learn more about our Affiliate Policy
Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.