Velocity 2X Teledashes Its “Metroid On Steroids” Action To PS4 And Vita

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Futurlabā€™s sci-fi platformer and shoot ā€˜em-up hybrid Velocity 2X is now available to purchase on PS4 and PlayStation Vita. If youā€™re after stylish, fast-paced action thatā€™ll test your thumbs itā€™s worth considering.

 

Unlike previous games in Futurlabā€™s Velocity series (Velocity and Velocity Ultra), 2X lets you play as Lt. Kai Tana outside of her spaceship, as well as within it. With her being more visible, the story is a little more prominent in 2X than in previous games in the series, but itā€™s restricted to skippable cutscenes so it only interferes with the action if you want it to.

 

Despite adding an extra genre to the mix, Velocity 2X loses none of its seriesā€™s reputation as a ā€œhigh-speed playgroundā€. Whatā€™s come to define Velocity is the teledash ability that sees you warping short distances through hazardous surfaces. It emphasizes dodging and spatial positioning while maintaining a breakneck speed. Futurlab says that the main goal is for the game to be like ā€œMetroid on steroids.ā€

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On foot, Lt. Kai Tana retains this teledash ability just as her ship, but must navigate the narrow spaces of gauntlets blasting enemies with an explosive laser. Velocity 2X also has you melting the insides of humongous bosses, racing against the clock while blasting the Vokh scum, which may or may not mean you have time to admire the low-detail, high-style environment art.

 

Velocity 2X has released with Day One DLC called Critical Urgency that features six speed-run levels that are designed to teach you new tricks and push your skills.

 

You can purchase the game for $19.99 for PS4 and PlayStation Vita, and it comes with cross-buy and cross-save, so you need only to purchase it once. Saying that, if youā€™re a PlayStation Plus member you can get this new game for free this month.


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.