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Capcom are holding a location test for Ultra Street Fighter IV in Taipei, where players will get to go hands-on with the latest build of the game. Additionally, Capcom have shared changes to the game that are included in this build on Capcom-Unity. You can view the broader system changes below and character-specific changes here.
- Delay standing
- Can only be performed against hard knockdown attacks
- Can be performed by pressing any two buttons as the character hits the ground
- The word “Technical” will be displayed if performed properly
- Characters remain on the ground for 11 frames longer than normal
- Red Focus
- Performed by pressing light punch + middle punch + middle kick
- Takes up two meters
- Can absorb an infinite number of attacks
- Damage absorbed builds the Ultra meter at 2x normal speed
- Does 1.5x damage of a character’s normal focus attack
- Level 1 and 2 are the same as normal focus and armor effect fades when you release the buttons
- Level 3 has armor effect until the attack is active
- EX Red Focus
- Performed by pressing light punch + middle punch + middle kick
- Takes three meters to perform
- Does 1.5x damage of a character’s normal focus attack
- Ultra Combo Double
- Allows characters the ability to use both Ultra simultaneously
- Characters either do 75% damage or 60% damage of their normal Ultra damage
- Character classified under the 60% damage are: Zangief, Cammy, Fei Long, T.Hawk, Makoto, Hakan, Dhalsim, Rose, Akuma, E.Honda, and Hugo
- Characters classified under the 75% damage are: All remaining characters
Ultra Street Fighter IV will be released for Xbox 360 and PlayStation 3 in June, and a PC release will follow in August. You can find pricing and other details here.
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Published: Jan 31, 2014 12:29 pm