Tales Of Zestiria’s Story Is About Dragons, Has A Battle System Built On Fan Feedback

This article is over 11 years old and may contain outdated information

Recommended Videos

Namco Bandai just announced Tales of Zestiria for PlayStation 3, as part of their celebration of the franchise’s 20-year anniversary during a NicoNico Live show, where series producer Hideo Baba shared a few more things about the upcoming title.

 

unnamed_thumb[6] unnamed_thumb[7] unnamed_thumb[10] unnamed_thumb[11]

Tales of Zestiria will feature some sort of new battle system that was designed after evaluating fan feedback from questionnaires. Hideo Baba says that they’ll be announcing more on the battle system in a later announcement, but he expects it to be something new that fans can expect to look forward to.

 

unnamed_thumb[4] unnamed_thumb[5]

The story will revolve around the subject of “dragons,” which is also the reason why it’s shown in the logo of the new title. According to Baba, dragons symbolize fantasy, which is something they’d like to focus on for the upcoming title. The game will also focus a lot on the explorative aspect of the game, with various terrains and landscapes to explore in the lands of Green Wood.

 

Hikaru Kondo, producer of Japanese animation studio Ufotable, who worked on the Tales of Symphonia OVAs, will also be involved in the development of Tales of Zestiria.

 

Tales of Zestiria is currently in development for PlayStation 3.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Sato
Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards.