Tales of Arise design

Tales of Arise’s Design Was Meant to Be an Immersive, Stress Free Experience

Tales of series Producer Yusuke Tomizawa shared several key development details regarding the design Tales of Arise during CEDEC + KYUSHU 2021. Additionally, Hiroshi Matsuyama CEO of Cyberconnect2 served as a moderator for the presentation. During the CEDEC + KYUSHU 2021 conference, Tomizawa revealed the key points on which the title was created around. This included making sure that Tales of Arise would be an immersive, stress free experience for players. [Thanks, Famitsu!]

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Additionally, the title was developed to be friendly, and as a gateway to those who have never played a Tales of title. Tomizawa noted that one of the things the development team felt was necessary to the title was keeping an emphasis on characters. The development team set out to create a Tales of title with these key components in mind.

Tomizawa also revealed that the wider range of difficulty available in Tales of Arise was for player convenience. He mentioned that due to the change in combat, it would potentially be harder for players to proceed. This is why difficulty selection is available in Tales of Arise. The team wanted to make sure players could progress the story without any issue.

Tales of Arise is available for the PS4, PS5, Xbox One, Xbox Series X, and PC.


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Image of Kazuma Hashimoto
Kazuma Hashimoto
Senior staff writer, translator and streamer, Kazuma spends his time playing a variety of games ranging from farming simulators to classic CRPGs. Having spent upwards of 6 years in the industry, he has written reviews, features, guides, with work extending within the industry itself. In his spare time he speedruns games from the Resident Evil series, and raids in Final Fantasy XIV. His work, which has included in-depth features focusing on cultural analysis, has been seen on other websites such as Polygon and IGN.