It’s one of those rare days. Since the Splatfests have ended and new items aren’t being released, Splatoon 2 updates are few and far between. For example, the last balance patch was released on January 8, 2020. But now, as of April 15, 2020, Nintendo has released another and the Splatoon 2 patch notes confirm that balancing and removed Squid Beatz 2 unlocks are on the table.
In Splatoon 2, people can head to the Arcade Machine to go through a rhythm minigame. However, there are a lot of Squid Beatz 2 unlocks in the game that keep you from immediately accessing a lot of the songs. In particular, tracks 20-26 were all Off the Hook Splatfest songs that you had to hear during a Splatfest to unlock in-game. Now, all of these tracks are immediately available. Which is good, because it previously meant people couldn’t earn them since July 2019.
Here are all the Splatoon 2 Squid Beatz 2 unlocks that are now immediately available. Each one is a song performed by Pearl and Marina as the group Off the Hook.
- “Acid Hues”
- “Color Pulse”
- “Ebb & Flow”
- “Fest Zest”
- “Muck Warfare”
- “Now or Never!”
- “Party’s Over”
Here are the rest of the Splatoon 2 patch notes for the April 15, 2020 update provided by Nintendo:
Specifications for some of the main weapons have been changed.
- .52 Gal: Increased the likelihood the turf around your feet will be inked when firing.
- .52 Gal Deco: Increased the likelihood the turf around your feet will be inked when firing.
- Kensa .52 Gal: Increased the likelihood the turf around your feet will be inked when firing.
- Splat Roller: Slightly extended the splash of ink from swinging sideways.
- Krak-On Splat Roller: Slightly extended the splash of ink from swinging sideways.
- Kensa Splat Roller: Slightly extended the splash of ink from swinging sideways.
- Hero Roller Replica: Slightly extended the splash of ink from swinging sideways
- Tri-Slosher: Reduced the interval at which you can repeatedly swing by roughly 2/60 of a second.
- Tri-Slosher Nouveau: Reduced the interval at which you can repeatedly swing by roughly 2/60 of a second.
- Heavy Splatling: Decreased variance of shot spread when firing while on the ground by roughly 6%.
- Heavy Splatling Deco: Decreased variance of shot spread when firing while on the ground by roughly 6%.
- Heavy Splatling Remix: Decreased variance of shot spread when firing while on the ground by roughly 6%.
- Hero Splatling Replica: Decreased variance of shot spread when firing while on the ground by roughly 6%.
- Splat Dualies: Slightly widened the spread of ink created by shots.
- Enperry Splat Dualies: Slightly widened the spread of ink created by shots.
- Kensa Splat Dualies: Slightly widened the spread of ink created by shots.
- Hero Dualie Replicas: Slightly widened the spread of ink created by shots.
- Glooga Dualies: Decreased ink consumption from shots fired by roughly 7%.
- Glooga Dualies Deco: Decreased ink consumption from shots fired by roughly 7%.
- Kensa Glooga Dualies: Decreased ink consumption from shots fired by roughly 7%.
- Classic Squiffer: Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
- New Squiffer: Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
- Fresh Squiffer: Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.
- Splat Charger: Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
- Firefin Splat Charger: Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
- Kensa Charger: Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
- Hero Charger Replica: Reduced the time from releasing a charge shot to being ready to shoot by roughly 2/60 of a second.
- Splatterscope: Very slightly narrowed the width of the area inked by a fully charged shot. The area inked remains unchanged for models without scopes: Splat Charger, Firefin Splat Charger, Kensa Charger, and Hero Charger Replica. The area inked remains unchanged for all shots that are not fully charged.
- Firefin Splatterscope: Very slightly narrowed the width of the area inked by a fully charged shot. The area inked remains unchanged for models without scopes: Splat Charger, Firefin Splat Charger, Kensa Charger, and Hero Charger Replica. The area inked remains unchanged for all shots that are not fully charged.
- Kensa Splatterscope: Very slightly narrowed the width of the area inked by a fully charged shot. The area inked remains unchanged for models without scopes: Splat Charger, Firefin Splat Charger, Kensa Charger, and Hero Charger Replica. The area inked remains unchanged for all shots that are not fully charged.
- E-liter 4K: Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.
- Custom E-liter 4K: Reduced the time from releasing a charged shot to being ready to shoot by roughly 2/60 of a second.
- E-liter 4K Scope: Very slightly narrowed the width of the area inked by a fully charged shot. The area inked remains unchanged for models without scopes, i.e. E-liter 4K and Custom E-liter 4K. The area inked remains unchanged for all shots that are not fully charged.
- Custom E-liter 4K Scope: Very slightly narrowed the width of the area inked by a fully charged shot. The area inked remains unchanged for models without scopes, i.e. E-liter 4K and Custom E-liter 4K. The area inked remains unchanged for all shots that are not fully charged.
- Ballpoint Splatling: Reduced the velocity of ink over long distances by 4%, and reduced the range. Reduced movement speed by roughly 10% when charging and firing from a close range.
- Ballpoint Splatling Nouveau: Reduced the velocity of ink over long distances by 4%, and reduced the range. Reduced movement speed by roughly 10% when charging and firing from a close range.
- Tenta Brella: Extended the time it takes to restore the umbrella portion after launching it or it being destroyed by roughly 40/60 seconds. Increased ink consumption for spread shots by roughly 10%.
- Tenta Sorella Brella: Extended the time it takes to restore the umbrella portion after launching it or it being destroyed by roughly 40/60 seconds. Increased ink consumption for spread shots by roughly 10%.
- Tenta Camo Brella: Extended the time it takes to restore the umbrella portion after launching it or it being destroyed by roughly 40/60 seconds. Increased ink consumption for spread shots by roughly 10%.
Specifications for some of the sub weapons have been changed.
- Toxic Mist: This will now effect opponent’s Ballers.
Specifications for the following special weapons have been changed.
- Baller: Extended the time you have to hold down the ZR Button to trigger this by roughly 16/60 of a second. When you have a weapon equipped that has a fast walking speed when not firing or a fast squid-form swimming speed, increased acceleration on the ground to allow you to move more quickly. This applies to the following weapons that can use a Baller: Aerospray RG, Luna Blaster, Inkbrush Nouveau, and Undercover Sorella Brella. When you have a weapon equipped that has a fast walking speed when not firing or a fast squid-form swimming speed, reduced maximum speed by roughly 14%. This applies to the following weapons that can use a Baller: Custom Explosher.
- Bubble Blower: Extended the time until a bubble pops naturally by roughly 2 seconds. Reduced the size of the first and second bubbles. The first bubble is the smallest, the second is slightly larger, and the third bubble onward will be the same size as before. The area over which damage is dealt and the area which is inked by an exploding bubble depends on the size of the bubble.
Points required for using specials have been changed for certain main weapons.
- N-ZAP83: Before it was 180, after it was 170.
- Custom Range Blaster: Before it was 180, after it was 170.
- L-3 Nozzlenose: Before it was 210, after it was 220.
- Foil Squeezer: Before it was 180, after it was 190.
- Inkbrush Nouveau: Before it was 160, after it was 180.
The changes in this update are designed to lower the abilities of a portion of all weapons and specials that, based on analysis of statistical data, had obtained an advantage in results.
Our intention is that this will entice players to explore these weapons, while retaining their individual strengths of the weapons in scenarios where they are advantageous.
We reference various sorts of statistical data for these adjustments, but in particular for those which lower the abilities of certain weapons, we’ve focused on data from matches between players of high Rank.
We will issue future updates after looking carefully at changes resulting from this update, as well as the overall state of statistical data over the long term.
Other Changes
- Changed the unlock conditions for Tracks #20 through #26 in Squid Beatz 2 so that anyone can play them.
- Extended the time limit to play your next game after you repeatedly disconnect within a short period of time.
- This change will affect only those with frequent disconnects, less than 1% of all active players worldwide.
- The more frequent your disconnects over a short period of time, the longer the time limit to play your next game will be.
- When you download the latest update data, you will no longer be able to connect with players in The Shoal who have older update data.
Splatoon 2 is available for the Nintendo Switch.
Published: Apr 16, 2020 09:30 am