silent hill 2 remake changes
Image via Konami, Bloober Team

Silent Hill 2 Remake Was Supposed to Be Completely Different

During a Q&A session with Konami and Bloober Team at a media demo session of Silent Hill 2 Remake, the two teams discussed the development process for the game. In particular, some of the questions focused on the choices Konami and Bloober Team made when it came to this remake. [Thanks, Game Watch!]

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To start with, Motoi Okamoto (who worked on Silent Hill: The Short Message and is also working on Silent Hill 2 Remake) stated that Konami looked at studios all around the world when the time came to choose who would work on the remake. The search focused on which studio loved the Silent Hill series the most, and of the final candidates, Bloober Team had the most passion for the project.

A question someone posed to Bloober Team was about how the developers dealt with sections in the original game that felt slow or quiet. Though Bloober Team initially thought to shorten these segments and add some more exciting scenes to the game to modernize it, it ultimately decided to keep the game’s atmosphere close to the original iteration. This decision to make the remake similar to the original game affected other parts of the conversation as well.

When Konami and Bloober Team first started working on Silent Hill 2 Remake, there were some disagreements as some members of the Japanese staff felt like they could make changes or updates to the original. This included monster and sound design, to the music. While there are some changes to the remake’s appearance, aesthetics, and overall sound, they’re still building off the original’s base. The original vision of the game would’ve been a totally new experience from before. However, in the end, both parties chose to focus on making a faithful remake that’ll sell well in the current market.

Silent Hill 2 Remake will come out on the PS5 and Windows PC on October 8, 2024.


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Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.