Preview: Reynatis Might Just Be a Balancing Act
Image via NIS America

Preview: Reynatis Might Just Be a Balancing Act

After getting a chance to watch an NIS America staff member play through the upcoming JRPG Reynatis, I was struck by the various forces at play in the game. In many ways, it seems like a player might need to balance certain elements, such as which mode to use in battle and their stress levels. While there’s still more to see and confirm, it seems like the sort of game where a player may need to pay attention.

Recommended Videos

During my hands-off preview session, I was able to watch an NIS America employee sample two sections. The first featured Magic Enforcement Administration (MEA) agent Sari Nishijima work alongside her team members Kiichiro Ukai and Masayoshi Dogo on a search for Wizarts, markings in the city enabling certain magical abilities and skills, around Shibuya. In the other portion, there was a briefer look at wizards Marin Kirizumi and Nika Meguro as the two happen upon each other in Shibuya and attempt to live freely as wizards. From there, brief glimpses of exploration and battle helped set the stage for the title.

https://www.youtube.com/watch?v=tfOVZg23NYw

One of the ways the balancing act in Reynatis came up in gameplay during the preview session involved actions wizards take. We quickly learned that Stress is a key factor. It’s caused by interactions with people in the city and around you, and reduced if you grab a drink. Petting cats around town was also mentioned as a way to calm someone down. 

It’s a critical element, since someone being stressed means they won’t be able to hide that they are a wizard. This will make them visible in the city, resulting in undue attention from people and the MEA and the inability to take on certain quests. Those additional enemy encounters can be dangerous, as if you’re stressed going into a fight, you will only be able to take advantage of Liberation Mode. This lets you use your magical abilities to slow down time, quickly attack, and deal major supernatural damage. However, you won’t be able to dodge like you do in Suppression Mode and enemies move faster. If your Stress is low, then you can switch between the two modes in a fight to more tactfully take advantage of each one to build up magical power and evade attacks before striking back hard.

There’s also the idea of some humans towing the fine line between safety and danger. This is due to the use of an illegal drug on the streets called Rubrum that allows someone without magical talent to see and use wizarts. During the Sari portion of the story on display in the hands-off preview, part of the mission involved her team of three investigating Wizarts and happening upon a human who had been regularly taking this drug. As a result, he’d hit his limit and, during the encounter, transformed into a monster because of that use.  

Image via NIS America

Part of that balance seems to be between real-world and fantasy elements too, from what I saw. The MEA building in one part of the preview seemed ordinary enough as Sari explored it, but there were also these magical Wizart and wizard elements. Their uniforms also stood out in a way normal governmental employees’ would. This doesn’t even get into the eventual NEO The World Ends with Youelements that NIS promised. But once someone heads out into the city, Shibuya looks as it would in the real world. While I watched the NIS America employee play and visit a store, familiar products showed up. There was C.C. Lemon, my favorite lemon-flavored soda and Yakuza series staple. BOSS coffee showed up as well. 

All of this makes me curious how difficult it will be to maintain these types of balances when I’m playing Reynatis firsthand. It seems like there’s a lot to manage here. Especially considering the penalties wizards can face if they get careless. 

Reynatis will come to the PS4, PS5, Switch, and PC in North America and Europe on September 27, 2024, and then in Australia on October 4, 2024. 


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jenni Lada
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.