Playism Confirms The Japanese Games It’s Bringing To PS4, PS Vita This Year

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Japanese game publisher and digital marketplace Playism has confirmed with a new webpage the Japanese games it will be bringing to the US and Europe (confirmed via Twitter) this year on PlayStation 4 and PlayStation Vita.

 

First up is TorqueL for both PS4 and PS Vita. It’s an award-winning action-puzzler in which you play a man inside a square. The challenge is to roll the man across the treacherous levels. You can extend long blocks out of each of the square’s four sides to lift, push, and thrust the man in the square around.

 

 

Next up is Prismatic Solid heading to the PS4 only. It’s a forced rail shooter with lots of different particle types, and projectiles that fill the entire screen in a haze of bright color. The more power-ups you have the better in this one as snake-like projectiles they send out absorb enemy bullets.

 

 

Mitsurugi Kamui Hikae is coming to PS4 as well. You play as school girl Misa as she uses her samurai sword to slash through waves of robots in an enclosed arena. Misa is after her former friend Suzuka who killed their teacher using her demonic blade.

 

 

Croixleur Sigma is heading to both PS4 and PS Vita. It’s a high-speed brawler that has you battling hordes of monsters up several floors of a tower in order to beat your childhood friend to the top. It has a Story Mode, multiple endings, two player co-op, as well as Time Trial, Survival, and Challenge modes.

 

 

The fifth title that Playism is bringing to the PS4 this year is Astebreed. This is an arcade shooter in which you pilot a mecha to save what’s left of humanity during a galactic war with an ancient mechanical alien race. Most notable is the game’s dynamic perspective, often switching between vertical, horizontal, and 3D shooter-styles across its levels.

 

 

Lastly, we have Revolver 360 RE:ACTOR making its way to PS4. This blue-washed shmup has you twisting and rotating your perspective in order to line up enemies into more manageable formations, and to dodge incoming bullets.

 


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Chris Priestman
Former Siliconera staff writer and fan of both games made in Japan and indie games.