NIS Wanted To Make The Witch and the Hundred Knights An Open World Game

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This week’s Dengeki brings news of Nippon Ichi’s The Witch and the Hundred Knights, which was originally slated for release in June 2012 but was delayed for further development.

 

The Witch and the Hundred Knights is an action RPG. You use “Giga Calories” in the game to perform special attacks, and you can replenish Giga Calories by eating enemies. The game also has a Tactical Conversion System by which you can equip up to five weapons and choose what order they attack in. The weapons you have at the end are more powerful.

 

Other tools available to you in combat are the Mystical Dodge—where time slows down and you evade at the last second—and the Extra Chain, where defeating an enemy with one crushing blow will teleport you to the nearest enemy to continue your attack. You also have a power called Chaos Liberation that temporarily buffs your character.

 

Nippon Ichi also address the topic of the game’s delay. Development on The Witch and the Hundred Knights began three years ago, while it was expected to be complete in one or one-and-a-half years, the game had piles of issues.

 

NIS say they didn’t want the graphics or visuals of The Witch and the Hundred Knights to look inferior to other titles. There was talk about making it an open world game, but instead NIS chose to focus on the 3D graphics technology. The development studio has been working on the action part of the game and reducing load times. It sounds like the open-world elements are gone.

 

Since this is a game from the makers of Rhapsody and Disgaea, it is a story-based game. The Witch and the Hundred Knights is like an adult fairy tale. The story has a “harsh” taste and the drama centres on fellow characters.

 

The Witch and the Hundred Knights is slated for release on July 25th on the PlayStation 3.

 


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.