We haven’t heard much about Lost Soul Aside since December last year, but recently the game’s creator Yang Bing sat down to do an interview, talking about the difficulty of the game, Sony support, and more. [Thanks, Dualshockers!]
Here are the highlights:
What made you go with Sony as opposed to other publishers that offered support?
Yang Bing, developer: “To be specific, Sony has not become the game’s publisher. As of right now, we haven’t decided who the publisher will be, but we are working closely with Sony and they have given us a lot of help with development and PR.”
Is that all offered through China Hero Project?
Yang Bing: “Yes, exactly. In 2016, they came to me after I had released the first trailer, and offered support. Sony is a great partner for our game.”
During PlayStation Experience, Lost Soul Aside‘s demo had a very high level of difficulty. What level of challenge are you targeting in the final game and how do you achieve a balance?
Yang Bing: “We are currently still changing the difficulty based off of feedback from PlayStation Experience, and maybe we will look at feedback from GDC as well. We want people to actually enjoy the story because ours isn’t a pure action game. We still have storytelling and exploration, and we want most players to enjoy the narrative, environment, and world, and not just the fighting. Maybe we will have additional difficulty settings or just implement high-level dungeons in the game to ensure that action game players can also enjoy the game.”
You can read the full interview here.
Lost Soul Aside is in development for PlayStation 4.
Published: May 5, 2018 03:30 pm