Lab Zero’s Action-RPG Indivisible Now Up On Indiegogo, Demo Released

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Lab Zero Games (creator of Skullgirls) and publisher 505 Games have launched the Indiegogo campaign for action-RPG Indivisible. There’s also a demo of the game you can download here (Windows only – Mac and Linux versions are on the way)

 

The  funding goal is $1,500,000 but this won’t finance the entire project. Lab Zero explains that, if the base funding goal can be reached, 505 Games will provide another $2,000,000 (making a total of $3,500,000) to put towards the development of Indivisible.

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If successful, the final game will be released for Windows, Mac, Linux, PlayStation 4, and Xbox One. It’ll be available in English, French, Italian, German, Spanish, Japanese, Russian. The current predicted release date is January 2018.

 

Indivisible follows a tomboy called Ajna who has the power to absorb and fuse “Incarnations” that she can then summon in battle. Ajna’s globe-spanning mission is to confront the warlords that tore apart her village.

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The majority of the game plays as a side-scrolling platformer with upgrades and new weapons allowing for more ways to navigate the environment. “For example, an upgrade to her Martial Arts abilities might allow her to jump off of walls, while an axe might let her cut down certain obstacles in her path,” explains Lab Zero.

 

Battles are initiated by colliding with an enemy. At that moment, the game transitions into a battle system inspired by Valkyrie Profile – each character in your party and their attacks are tied to a face button.

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However, unlike Valkyrie Profile, this isn’t a turn-based system. Instead characters can attack any time that they have actions available and these actions will need to recharge in real-time once used. There are also Iddhi to use, which are spells that run on a meter filled up by successful combos, and can be used to defend enemy attacks and built up super attacks.

 

Indivisible’s demo will give you greater insight into all these systems and how the game plays. It contains three tracks by Secret of Mana composer Hiroki Kikuta, cost $250,000 to make, and has been in development since early May.


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Chris Priestman
Former Siliconera staff writer and fan of both games made in Japan and indie games.