Famitsu recently interviewed several Japanese game creators about developing games for next-gen consoles, such as the PS5 and Xbox Series X. Both consoles are already available in Japan, with the Xbox Series X launching first on November 10 and the PlayStation 5 following suit on November 12, 2020. [Thanks, Ryokutya2089.]
Here are the highlights from some of the creators interviewed by Famitsu:
Sega – Toshihiro Nagoshi (general director of Ryu Ga Gotoku Studio)
- “I’m looking forward to the next-gen consoles, and I also want to challenge myself. But in actuality, there may only be a few creators who think, “There are things I still can do with last-gen consoles, so perhaps it doesn’t have to be on next-gen consoles.” (laughs)”
- “You must strengthen your resolve considerably when creating a title with next-gen quality as its axis. The resoluteness is completely different on whether you want to make it ‘support’ or ‘focused on’ next-gen consoles.”
- “I got to think about how awesome Nintendo has become after Animal Crossing: New Horizons. I feel like the company and its creators have a different way of being unwavering in their resolution when creating super-major titles, such as Zelda and Super Smash Bros.”
- “Speaking from a managerial standpoint, I feel like Sega has a chance to strengthen its resolve.”
Sega – Mizuki Hosoyamada (currently working on Puyo Puyo Tetris 2)
- “Next-gen consoles have increased specs, allowing an environment where we can easily challenge things that were difficult to do before. I think it may have been easier for us to develop since we’re also getting used to considering patches and updates.”
Capcom – Jun Takeuchi (currently working on Resident Evil Village)
- “In the PS5 version of Resident Evil Village, we can experience things like high-performance guns being easy to shoot or [other guns] being difficult to pull the trigger and shoot rapidly.
Bandai Namco – Keita Iizuka and Kenji Anabuki (currently working on Scarlet Nexus)
- “Scarlet Nexus supports Smart Delivery, among others.”
- “We are not really able to apply Ray Tracing into Scarlet Nexus.”
- “If there are people who can be pleased with remasters and remakes of past titles, we want to deliver them as well.”
Square Enix – Yuji Naka (currently working on Balan Wonderworld)
- “In the PS5 version, we can feel a different tactile sensation on the trigger for each costume.”
Arc System Works – Daisuke Ishiwatari and Akira Katano (currently working on Guilty Gear -Strive-)
- “We really recommend the PS5 to stoic users who emphasize the turnover rate of matches.”
Compile Heart – Naoko Mizuno (currently working on Go! Go! 5D Game: Neptunia re★Verse)
- “We are providing re★Verse as a title for people who have never played Neptunia before. There is also the 10th anniversary [of the series].”
Enhance – Tetsuya Mizuguchi (known for Tetris Effect and the Rez series)
- “I want to create games for PS5 and Xbox Series X in the future, and I am also preparing a new title. I am currently in a phase where I cannot say which one is which.”
Published: Nov 18, 2020 05:45 am