When sequels are released in series like God Eater, players can expect a more varied experience. Developers have had a chance to learn from feedback and see what has or hasn’t worked and expand upon the world. They’re able to give you new tools to use, abilities to take advantage of, and creatures to hunt. God Eater Resurrection is an enhanced remake of God Eater Burst, which in and of itself was an expanded version of the first God Eater. With the new elements added into this installment, we’re getting a game that ties in more directly with God Eater 2: Rage Burst, which we’ll see in a month.
Before we get into what’s new for God Eater Resurrection and how it helps the story, let me start by going over how the original God Eater Burst improved the first game. Trust me, it helps you make sense of things and appreciate just how much the first God Eater has changed over the years. It offers an expansion that allows us to learn more about God Arcs, Lindow, and the Hannibal Aragami. It also gives people more to do, as there were 45 missions initially going up to Rank 6 in the first game and 75 going up to Rank 10 in the revision. Gameplay was rebalanced, to make guns and melee weapons more equal. The bullet editor was better too, since you had more creation options and could check damage status when testing bullets. And, of course, there were more equipment options. So already, the first revision did a lot to make the game a better lead in to God Eater 2.
With God Eater Resurrection, we’re getting a game that does its best to make what’s old feel new again. God Eater 2: Rage Burst is an update to God Eater 2, which would have made the first game feel even more dated otherwise. The first thing this entry does to put it more on par with its contemporary is make sure your loadouts and weapons feel the same. This leads into the sequel, it only make sense for them to offer the same kinds of equipment. So, instead of only offering us an Assault Gun, Blast Gun, Buster Blade, Long Blade, Short Blade, and Sniper Gun, God Eater Resurrection makes sure we have every weapon we could use in the expanded sequel. The Boost Hammer, Charge Spear, Shotgun, and Variant Scythe are all also included. It feels natural, because it is natural. Especially since you can also choose which skills you equip to your weapons, instead of just going with whatever’s already assigned or tied to it.
The same goes for Aragami itself. AI is adjusted and revised between games. To maintain a sense of consistency, the enemies will feel more like they do in God Eater 2 and God Eater 2: Rage Burst. This means we’re going to see new attacks that didn’t exist in previous games. Now, seeing as how I haven’t actually played God Eater 2: Rage Burst yet, I can’t go giving specific examples. But it’s something more that people will notice once they get to the sequel. It’ll be a moment of realization. I can already see, after facing Blitz Hannibal in God Eater Resurrection, some things I might want to do when fighting him again in God Eater 2: Rage Burst. I can also say the newly added creatures, in particular Dyaus Pita, have their own something special that makes them shine. In the case of the aforementioned Dyaus Pita, it’s how its attack patterns are constantly changing throughout the assault, meaning you’ll need to be aware at what “stage” of the fight you’re in.
As for the Devour function, God Eater Resurrection’s Predator Style of it feels like it’s designed to help take your battle style into consideration. You can determine which sort of Devour you’d like to use to consume an Aragami, assigning Control Unit abilities to them to boost your own or your allies attack, defense, or other stats for the burst gauge. You can press the triangle on the ground for a standard Charge attack, a quicker Devour with the right trigger and triangle, or jump in the air and press the right trigger and triangle for a mid-air Devour. While you start with one Charge and Quick Devour, other Predator Styles unlock after you go through missions and reach certain objectives in battle. It makes you feel like a real and capable hunter, which you should be by the time you get into God Eater 2: Rage Burst.
Most important is the final tie-in that makes the transition even easier. Every part of God Eater Resurrection is focused on cohesion. Everything meshes together. So, after you complete the “Burst” section of God Eater Resurrection, an additional story helps pull it even closer to God Eater 2: Rage Burst. While the God Eater Burst storyline helped us understand more about God Eaters, God Arcs, and Lindow, God Eater Resurrection shows how one game leads to the other.
Everything about God Eater Resurrection is about preparing people to not only hunt Aragami within the game, but to know that they’ll be able to expect a certain level of consistency and quality in the series. What you see and experience here will meet the same standards as God Eater 2: Rage Burst. It’s a great lead in to the next game and the adjustments mean it really is the best version of God Eater it can be.
God Eater Resurrection is immediately available for the PlayStation 4 and PlayStation Vita in North America. It will be released on the PlayStation 4 and PlayStation Vita in Europe and on PCs worldwide on August 30, 2016.
Published: Jul 11, 2016 01:30 pm