The Evil Within 2 Offers More Freedom, A Crafting System, And More Focus On Its Story

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The Evil Within 2 producer Shinji Mikami and director John Johanas of Tango Gameworks shared the latest bits of information and more on what fans can expect to see in the upcoming survival horror sequel. [Thanks, Game Jouhou.]

 

Here are details from the key developers in this week’s issue of Famitsu magazine:

 

  • Development on The Evil Within 2 started when work on the last DLC of The Evil Within finished, around the summer of 2015.

 

  • This time they decided to go with a wider starting stage that not only includes missions but all kinds of different ways to play. There’s an element that will let you freely play at your own pace.

 

  • In addition to playing stealthy, players will get to play any way they like, and it won’t be like the previous game that decided on your play style for each chapter.

 

  • The game will have skill unlocks, as well as a crafting system that allows you to create weapons and ammunition using gathered materials.

 

  • The theme isn’t to increase horror elements this time around, but to come up with a more enthralling story using the setting of the previous title.

 

  • On the subject of horror, the focus is more on expressing a purse sense of fear rather than the grotesque.

 

  • The story is truly great. Especially the latter half, so it’d be a waste to have players drop it due to its difficulty.

 

  • The Evil Within 2’s story is connected to the previous game, so there will be something to provide info for those who haven’t played The Evil Within.

 

  • There are three difficulties of “Casual,” “Survival,” and “Nightmare.” Those who enjoyed the difficulty will enjoy Nightmare mode. Shinji Mikami recommends Casual mode.

 

  • Since The Evil Within 2 won’t be split into many chapters, there won’t be many loading screens.

 

The Evil Within 2 releases on October 13, 2017 for PlayStation 4, Xbox One, and PC.


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Sato
Gamer, avid hockey fan, and firm believer in the heart of the cards.