FromSoftware has released the patch notes for Elden Ring version 1.13, which includes a series of balance adjustments and bug fixes across all platforms. The patch introduces several PvP-exclusive changes to improve the balance of PvP combat.Â
Key changes include increased poise damage for normal attacks with Light Great Swords, Backhand Blades, Hand-to-Hand Arts, and Beast Claws. Dual wield attacks with Straight Swords, Thrusting Swords, Curved Swords, Katanas, Spears, Whips, Fists, and Claws have also seen increased poise damage. Several spells and incantations have also been modified, including Miriam’s Vanishing and Knight’s Lightning Spear.
The patch also includes general balance changes affecting both PvE and PvP. Light Greatsword charge attacks now have increased damage against non-player enemies. Summoned NPCs such as Needle Knight Leda, Pureblood Knight Ansbach, and Thiollier have received stat and status boosts. Summoned spirits, except for the Mimic Tear, have increased attack power and damage negation when upgraded.
Several armaments, including the Repeating Crossbow, Spread Crossbow, and Rabbath’s Cannon, have improved attack power scaling when upgraded. The Shield of Night now has increased damage negation for physical attacks, while Euporia has enhanced Holy damage and a shorter restoration process.
Following up on previous concerns, this patch includes the correction of the end credits by adding missing translations. The patch also addresses issues with FP consumption, spell casting behaviors, and multiplayer area borders.Â
Elden Ring and the DLC Expansion, Shadow of the Erdtree, are available now on PS4, PS5, Xbox One, Xbox Series S/X, and PC via steam.
Published: Jul 30, 2024 07:00 pm