Bloodstained: Ritual of the Night’s Final Stretch Goal Is Procedurally-Generated Dungeons

This article is over 9 years old and may contain outdated information

Recommended Videos

Bloodstained: Ritual of the Night has crossed $4.2 million in Kickstarter and PayPal contributions, and as a result the game is going to have a bunch of new features added to it. Here’s the list of features you can expect:

 

  • A third playable character
  • Orchestrated music
  • New Game+ with harder enemies and new attack patterns
  • Online challenge mode with versus and co-op modes

 

Additionally, project lead Koji Igarashi has revealed the game’s final stretch goal, which will be achieved at $5 million: procedurally-generated roguelike dungeons. Here’s how this feature is described:

 

In this mode you’ll face a new castle every time, braving its treacherous (and massive) halls for loot, glory, and the simple, satisfying feeling of going where no Miriam has gone before. Once you’ve explored its passages and defeated its boss, you’ll get a code that will enable you to share your randomly generated dungeon with a friend.

 

Bloodstained: Ritual of the Night is in development for PC, Xbox One, Wii U, PlayStation 4, and PlayStation Vita. Igarashi recently discussed the game’s main character, Miriam, with us, and you can read that interview here.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.