The Frame Rate Was The Most Important Thing For Street Fighter X Tekken Port

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Capcom brought Street Fighter X Tekken to PlayStation Vita and since the title was originally developed for consoles some sacrifices had to be made for a handheld version. When Siliconera met with producer Tomoaki Ayano we asked what the team had to keep for the Vita version.

 

"What we really wanted to do was to keep the frame rate at 60FPS because we wanted this to be an authentic fighting game experience. Having a 60FPS rate was something we really wanted to aim for and we achieved with Street Fighter X Tekken for Vita. That was one of the most important things for us. We tried to keep that as the main focus and then we tried to put in other graphic effects," Ayano said to Siliconera.

 

Street Fighter X Tekken for Vita has customizable touch panel controls to make the game easier for beginners. I asked Ayano if having touch screen hadoukens would unbalance Street Fighter X Tekken during cross platform play where PS3 and Vita users fight each other.

 

"No, I don’t really think Vita users will be too over powering," Ayano replied. "I’m an old school guy. I use an arcade stick and I feel to play a fighting game at its highest level having that huge stick in your hands and the range of motion that an arcade stick allows is what allows you to be the best player at this kind of game. With Street Fighter X Tekken for Vita, the Vita does have touch panel buttons, but a player using a real arcade stick on a console will come out on top."


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Siliconera Staff
Sometimes we'll publish a story as a group. You'll find collaborative stories and some housekeeping announcements under this mysterious Siliconera Staff Writer account.