Peter and Miles pointing at each other in Marvel's Spider-Man 2
Screenshot via Siliconera

All the Skills in Marvel’s Spider-Man 2

Marvel’s Spider-Man 2 welcomes the return of Peter Parker and Miles Morales for another thrilling adventure. With the presence of two protagonists, the sequel is filled to the brim with new skills ripe for unlocking.

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While some of these abilities may be familiar to those who’ve played the previous games, many of them are entirely fresh additions to this go around. Marvel’s Spider-Man 2 boasts three distinct skill trees: one tailored for each of our heroes and a third category that both protagonists share. Below is the comprehensive list of all skills available to Peter Parker and Miles Morales in Marvel’s Spider-Man 2.

All the Peter Parker skills in Marvel's Spider-Man 2
Screenshot via Siliconera

All Peter Parker skills in Marvel’s Spider-Man 2

  • Spider Whiplash: Lift enemies up in the air. Works on Brute enemies.
  • Spider Rush: Propel yourself forward, damaging enemies along your path.
  • Spider Rush: Tornado: Spider Rush pulls enemies in towards Spider-Man from farther out.
  • Spider Rush: Express Webbing: Spider Rush webs up the first three targets it hits.
  • Spider Barrage: Heavy Impact: The last hit in the Spider barrage flurry lets off a larger concussive area of effect, which can hit more targets.
  • Spider Shock: Shock enemies with electrified web lines, leaving them vulnerable to attack.
  • Spider Shock Overload: Spider Shock now sends out an overloaded power surge that chains to additional enemies
  • Spider Barrage: Brute Force: Spider Barrage recharges faster.
  • Spider Whiplash: Electrifying: Spider Whiplash now sends out an electrified pulse that stuns enemies caught in the area of effect.
  • Symbiote Strike: Strike toward enemies, gathering them up and launching them into the air.
  • Symbiote Yank: Grab multiple enemies and pull them towards you.
  • Symbiote Strike: Extended: Extend the distance traveled and greatly increase the number of enemies that can be grabbed and launched into the air.
  • Symbiote Yank: Empowered: Ignore the limit on the number of enemies pulled in by Symbiote Yank.
  • Symbiote Blast: Might: Symbiote Blast causes a bigger reaction and does more damage.
  • Symbiote Punch: Symbiote Slam: Symbiote Punch now sends Brutes flying back.
  • Surge: Don’t Resist: Surge meter gains are increased.
  • Surge: Ready To Glow: Abilities are fully recharged when a full Surge bar is used.
  • Surge: Alien Harmony: Surge mode lasts significantly longer.
  • Surge: Power Strike: Abilities recharge in half the time while in Surge mode.
All the Miles Morales skills in Marvel's Spider-Man 2
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All Miles Morales skills in Marvel’s Spider-Man 2

  • Venom Dash: Dash to an enemy, then hurl them away with a burst of Venom.
  • Venom Punch: Concentrated Force: Venom Punch exerts a force in a cone from the primary target, throwing back all enemies caught in it.
  • Venom Dash: Double Dash: Immediately after performing a Venom Dash, follow up with a second free Venom Dash.
  • Venom Jump: Lift nearby enemies into the air and apply Venom Stun to them.
  • Venom Jump: Mastery: If you use Venom Jump on only one target, the recharge on Venom Jump starts at 50%
  • Venom Smash: Jolt: During a Venom Smash, launches enemies into the air.
  • Chain Lightning: Power Overwhelming: Increase the amount of chain lightning bolts from 3 to 6.
  • Bio-Siphon: Hit Venom Stunned enemies to slightly recharge abilities.
  • Mega Venom Blast: Beacon of Might: Mega Venom Blast gains a large radial flash of light that blinds human enemies outside of the damage area.
  • Thunder Burst: Static Boom: Thunder Burst gains a second charge.
  • Reverse Flux: Boost: If 4 or more enemies are affected by Reverse Flux, the impact generates three lightning bolts that strike additional targets when pulled together.
  • Venom Clouds: Venom Abilities give off a Venom Cloud, which can heal you, recharge your abilities, and even stun enemies. Evolved Venom Clouds detonate and knock enemies down.
  • Mega Venom Blast: Self-Care: Focus is filled when mega Venom Blast is used.
  • Mega Venom Blast: Recharge: Mega Venom Blast meter gains are increased
  • Galvanize: Shock and Awe: After Lifting an enemy with Galvanize, yank the enemy down from the air, causing a damaging bioelectric blast around the landing spot.
  • Critical Venom Stun: Venom-Stunned enemies have a small chance to become Critically Stunned, making them available for a Finisher without using a Focus Bar.
  • Mega Venom Blast: Overcharge: Abilities are partially recharged for each enemy hit with mega Venom Blast.
The Shared Skill Tree in Marvel's Spider-Man 2
Screenshot via Siliconera

All shared skills in Marvel’s Spider-Man 2

  • Slingshot Launch: While on the ground charge the Slingshot Launch, then release to propel the hero forward in the air.
  • Bounce Up: Throw an enemy down and bounce them off the ground, extending your air combo.
  • Air Swap: After an Air Attack spring behind your enemy, allowing you to dodge and continue your air combo.
  • Leap Off Bounce: Leap Off the enemy in the air and bounce them off the ground.
  • Web Swinging Combo: On impact of a Swing Kick, perform a follow-up attack that lifts the enemy higher in the air.
  • Wall Thrash: While an enemy is against a wall unleash a powerful flurry of blows.
  • Web Line Double Takedown: Perch Takedowns from a Web line can now pick up two enemies at once.
  • Web Whip: Attach a web to an enemy’s weapon, then disarm and whip the weapon back with force.
  • Web Throw: Webbed-up, electrified, or Venom-Stunned enemies can be thrown.
  • Directional Yank: Pull basic enemies sideways, slamming them into objects or structures.
  • Web Yank Slam: Slam the enemy to the ground.
  • Heavy Lifting: Allows Brute enemies to be thrown when webbed up, electrified, or Venom Stunned. Also allows Directional Web Yanks to pull Brutes around.
  • Loop De Loop: While Diving, perform a super-kinectic loop maneuver and generate a boost of speed.
  • Corner Tether: While swinging, quickly sling around corners.
  • Spider-Jump: Perform a Spider-Jump while swinging or gliding.
  • Spider-Dash: Perform a Spider-Dash while swinging or gliding.
  • Aerial Escapades: Spider-Jump and Dash are partially recharged when performing air tricks, point launches, using wind tunnels, corner tethering, and diving.
  • Combo Resupply: Adds a chance for a free gadget shot at the end of a 4-hit melee Combo.
  • Perfect Dodge Recharge: Abilities are partially recharged after performing a Perfect Dodge.
  • KO Recharge: Abilities are partially recharged when performing KO’s, Finishers, and Stealth Takedowns.
  • Parry Disarm: Successfully Parrying a light enemy’s attack causes them to drop any weapons they are holding.
  • Parry: Web Blast: Webbing up an enemy that has been Parried will add flyback to the webbed up reaction.
  • Amped: Successfully Parrying an enemy attack grants additional focus.
  • Gadget Resupply: Resupplies one gadget shot after performing a Finisher.
  • Fired Up: Higher Combo count increases Focus gain rate.
  • Ultimate Assist: Increases rate gain for Symbiote Surge and Mega Venom Blast Meter.

With a detailed overview of the skills at your disposal, you can harness their power in synergy with Suit Tech. By combining these abilities, Peter and Miles are equipped to confront even the most nefarious adversaries.

Marvel’s Spider-Man 2 is now available exclusively on the PlayStation 5.


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Author
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Cory Dinkel
Cory Dinkel is a freelance writer for Siliconera since 2023. An award-winning digital journalist, he has worked for local and national news outlets for nearly a decade. His favorite genre is the JRPG and he will not be taking questions during his "There is Not a Love Triangle in Final Fantasy VII" speech.