Here Are the Fire Emblem Engage Hector DLC Skills

Here Are the Fire Emblem Engage Hector DLC Skills

Okay! So, we already went over the Fire Emblem Engage DLC unlock and skills details for Camilla and Soren, so naturally we’re looking at Hector too. Like the other two add-on Emblem Bracelets in wave 2 of the Expansion Pass, Hector is fairly straightforward to unlock. He also brings with him some strong skills to inherit. So, here’s how you get, then start learning new abilities from, Hector.

Recommended Videos

Here Are the Fire Emblem Engage Hector DLC Skills

How Do You Unlock the Fire Emblem Engage Hector DLC?

If you already got Camilla or Soren, you know what you’re doing here. If not, unlocking the Hector Emblem Bracelet in Fire Emblem Engage doesn’t take too long. First, you need to progress in the main story until you finished the Bandit Hideout Paralogue. That’s where you recruited Anna. After that, you can travel on the World Map to the Divine Paralogues area. From there, you need to defeat the Divine Paralogue: Dragon Temple to unlock Tiki. Once that’s done, the other DLC Divine Paralogue maps show up. Divine Paralogue: Berserker’s Hollow is Hector’s map.

Here Are the Fire Emblem Engage Hector DLC Skills

What Skills Can You Inherit from the Fire Emblem Engage Hector DLC?

After equipping a character with the Hector Emblem Bracelet in Fire Emblem Engage and hitting bond level 5, you can start inheriting skills from him. A lot of his are focused on dealing or taking damage, which can be helpful if you want to build a tank.

  • Quick Riposte: If unit’s HP is 80% or more and foe initiates combat, unit will always follow up (if weapon allows) – 2,000 SP, bond level 5 required
  • Str/Def+1 – 700 SP, bond level 5 required
  • Adaptability: When hit by a foe’s attack, grants Def+2 for a physical attack or Res+2 for a magical attack after combat. Lasts until end of battle, or until activated again. – 350 SP, bond level 5 required
  • Axe Guard: If foe is equipped with an axe, unit takes 1 less damage during combat. – 200 SP, bond level 5 required
  • Str/Def+2 – 1,600 SP, bond level 7 required
  • Heavy Attack: When making a physical attack, if an equipped weapon’s Wt exceeds unit’s Bld, adds excess as damage. (Max +5) – 3,000 SP, bond level 8 required
  • Axe Guard 2: If foe is equipped with an axe, unit takes 2 less damage during combat. – 400 SP, bond level 9 required
  • Str/Def+3 – 4,200 SP, bond level 12 required
  • Axe Guard 3: If foe is equipped with an axe, unit takes 3 less damage during combat. – 600 SP, bond level 13 required
  • Str/Def+4 – 6,000 SP, bond level 14 required
  • Quick Riposte+: If unit’s HP is 60% or more and foe initiates combat, unit will always follow up (if weapon allows) – 3,000 SP, bond level 16 required
  • Axe Guard 4: If foe is equipped with an axe, unit takes 4 less damage during combat. – 800 SP, bond level 17 required
  • Str/Def+5 – 8,400 SP, bond level 18 required
  • Adaptability+: When hit by a foe’s attack, grants Def+3 for a physical attack or Res+3 for a magical attack after combat. Lasts until end of battle, or until activated again. – 700 SP, bond level 19 required
  • Axe Guard 5: If foe is equipped with an axe, unit takes 5 less damage during combat. – 1,000 SP, bond level 19 required

Fire Emblem Engage is available for the Nintendo Switch, and the Hector DLC is available now.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jenni Lada
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.