swery the good life

Swery’s The Good Life Gets New Gameplay Update and Music Video

This article is over 4 years old and may contain outdated information

White Owls and Swery’s The Good Life received a hearty development update on September 25, 2020. The post on the Kickstarter detailed abilities when playing as a dog, looked at icons for characters’ faces, and even shared a new song and music video. The video was uploaded to their official YouTube today, and the eponymously titled song appears to be the game’s main theme.

Recommended Videos

As a dog, players can memorize characters’ scents to track them down. Characters in the world of The Good Life will each have unique daily schedules, so this ability is sure to come in handy for quests. Additionally, newly developed face icons will help players remember which character’s scent they’ve currently memorized. Animals will play a big role in The Good Life; players will transform into dogs or cats, and we even saw sheep-riding earlier this year.

swery the good life face icons

The music video uploaded today, also titled “The Good Life,” is performed by the band The Bad Lives. The song was composed by Shota Nakama and Jason Soudah, with Soudah penning the lyrics and taking lead on vocals. Full credits are in the video’s description, and fans will be delighted to know that Swery himself is part of the song’s chorus. Each member’s part in the video appears to have been filmed remotely.

White Owls and Swery’s The Good Life was funded on Kickstarter and is planned for a 2020 release on the Nintendo Switch, PlayStation 4, Xbox One, and Windows PC via Steam.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Oni Dino
Oni Dino
Oni Dino is a staff writer, Japanese-English translator, localization editor, and podcaster. He has several video game credits and regularly translates columns from Masahiro Sakurai and Shigeru Miyamoto. When not knee-deep in a JRPG and wishing games had more environmental story-telling, he's attending industry events and interviewing creative auteurs to share their stories.