It’s shipping out tomorrow, but before you get it you can read up on Mega Man X: Maverick Hunter. “Capcom brings Mega Man X: Maverick Hunter into the third dimension. The game is still a 2D side scroller, but enemies are made out of polygons instead of a single sprite. The effect looks sharpest when you’re staring at the backgrounds. Let’s look at the intro highway level. In the SNES version you have dark clouds and the resemblance of a city below with buildings plus some cars driving around. Now if we look at the presentation in Irregular Hunter X we can see full blown colored buildings and a bustling highway under attack with an ominous purple sky in the background.”
Recommended Videos
Read our import playtest of Mega Man X: Maverick Hunter here.
Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Published: Jan 30, 2006 03:11 pm