Will El Shaddai: Ascension Of The Metatron Step Up The Action Genre By Simplifying It?

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El Shaddai: Ascension of the Metatron isn’t one of Ignition’s localized games. This is an internal project with Devil May Cry monster designer, Sawaki Takeyasu, tied in as the director.

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This week’s issue of Famitsu introduces the game and main characters. Enoch (in the white) is the lead character. The Gods have chosen him to be a hero. Lucifer (in the black) is an angel with red eyes who watches the fate of the world.

 

El Shaddai will have simple controls and only use a few buttons. Another interesting difference is enemies don’t have life bars. You know an enemy is hurt or damaged when their armor falls of.

 

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While El Shaddai is an action game, Takeyasu wants players to feel immediately comfortable playing it. He wants to get rid of complexity and make this game feel intuitive. By the end of the game, Takeyasu wants people to feel like they’re better at playing the game rather than being more powerful.

 

El Shaddai: Ascension of the Metatron with its Shin Megami Tensei-esque feel will be released on PlayStation 3 and Xbox 360 this year. Since this is from Ignition we’re counting on El Shaddai being in their booth at E3.


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