The Making Of Monster Hunter: World Part 4 Talks About Its Global Release

This article is over 6 years old and may contain outdated information

Recommended Videos

 

Over the last few weeks, Capcom has been releasing installments in a The Making of Monster Hunter: World documentary series. Each episode looks at a different element of the game’s creation. The fourth part, Taking on the World, is focused on what needed to be done to make the global release happen.

 

This Monster Hunter: World installment begins with Producer Ryozo Tsujimoto speaking about doing promotional activities and meeting fans worldwide. Kaname Fujioka, the Art Director and Executive Director, then speaks about the growing Monster Hunter fanbase. After that, Director Yuya Tokuda talking about the response to the game being playable for the first time at Gamescom 2017.

 

 

If you missed the previous three parts, you can look back at the project’s beginnings here, its design here and its crafting here.

 

Monster Hunter: World is available for the PlayStation 4 and Xbox One. It will come to the PC in Fall 2018.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Jenni Lada
Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.