Unsung Story has less than three days to go before its Kickstarter campaign comes to an end, and Playdek have shared an overview of the game’s class system.
Unsung Story has three gameplay categories—Warriors for attacking and defending; Mages, which use magic for attacking, healing and buffing; and Monsters, which used specialized attacks. With those three gameplay types in mind, the game uses five primary classes, which are outlined below.
Attackers emphasize attack power and use melee weapons.
Defenders are frontline fighters that use defensive equipment to protect the party.
Mages use offensive and support magic, and can buff the party.
Healers use defensive and healing magic.
Tamers can command mythical beasts, using them for offense and defense.
Each class has a Profession, which is a cultural/intellectual/craft alignment, and each Profession has an affiliation bonus with another Profession. You can switch freely between classes depending on the kind of weapon you equip. Designer Yasumi Matsuno says that help text for each weapon will make its associated class clear.
There’s more on the Profession system over on the Unsung Story Kickstarter page.
Published: Feb 12, 2014 11:31 am