Fairy Fencer F’s Battle System Puts An Emphasis On Tension

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Fairy Fencer F from Compile Heart uses Hyperdimension Neptunia Victory’s battle system as a base and builds upon it. Fights still take place in a 3D field and the speed parameter determines the turn order.

 

When you defeat enemies or take damage, the tension meter rises. That’s the pink gauge above the character portraits for Fang and Tiara. Characters deal more damage when tension is high. If tension is low your defense power drops. Compile Heart teases that, if your tension reaches a certain value, another effect happens.

 

Enemies have HP bars over their heads so you see which enemy you should focus fire on. After battle, you earn experience points like any other RPG and characters can level up. However, leveling up only increases stats. If you want to learn skills or spells, you have to use your Fury—a special weapon Fencers use. Characters can also learn Weapon Combos and gain WP (weapon points) after battle to strengthen weapons.

 

Fairy Fencer F will be available on September 19 in Japan.

 


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