Capcom USA Would Like To Do More Games With 2D Art

This article is over 12 years old and may contain outdated information

Recommended Videos

While Capcom have mostly switched to using 3D art for their 2D fighting games, they do use 2D artwork on occasion. Two recent games have featured 2D art, both of them being remakes of older titles: Super Street Fighter II Turbo HD Remix (2008) and Street Fighter III: 3rd Strike Online Edition (2011).

 

Replying to a forum user’s request for more games in the style of Super Street Fighter II Turbo HD Remix, Capcom USA’s Christian Svensson says that the costs for such a project may would be difficult to shoulder, relative to sales.

 

“I can’t overstate what a tricky project [Super Street Fighter II Turbo] HDR was,” Svensson writes in his reply. “I’m happy with the outcome (critically, community wise, sales wise) but it was a really hard tightrope to walk and some points in development were really scary (like when we threw away about 2,500 frames of animation in various stages of completion because we weren’t happy with them and started again).”

 

“And the consumer expectation bar has moved considerably,” he continues. “The costs of doing a project like that today, with the attention to detail/features that SF3:Online Edition had, it would be difficult for sales forecasts to shoulder.”

 

Despite this, Svensson says more games with 2D artwork are possible in the future. “That said, we’ll see what the future holds,” he writes. “Creatively, I’d like to do more 2D stuff in the future like this.”


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.