Shining Force Feather blends tactical combat with flashy action

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Sega is blending Shining Force’s strategy RPG roots with the recent wave of Shining Force action RPGs on the PlayStation 2. Shining Force Feather contains elements of both styles in combat. You freely move units without worrying about a grid. During the attacking phase you hit the four face buttons to do different attacks which sounds similar to the control scheme implemented in Xenogears. Classic Shining Force this isn’t, but it’s good to see Sega has some ideas to separate Shining Force Feather from the multitude of portable strategy RPGs on the market.

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Japan gets Shining Force Feather in spring 2009 and Sega is hyping up their collaboration with Noizi Ito, one of the artists famous for the Melancholy of Haruhi Suzumiya. She designed Alfeen, the female on the right. Pako, who worked on the PS2 Shining Force games, made Jin who looks like he stepped out of Shining Force EXA. Actually, Sega isn’t developing Shining Force Feather. Flight Plan, the team behind Summon Night and Eternal Poison, is the developer.

 

Images courtesy of Sega.


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