Metal Gear Solid: Peace Walker And Snake Eater HD Versions To Run At 60 FPS

This article is over 13 years old and may contain outdated information

Recommended Videos

“Wow, 60 fps on HD is great!” Metal Gear Solid creator, Hideo Kojima, tweeted this morning, alongside a picture of Metal Gear Solid: Peace Walker HD. The PSP version of Peace Walker only runs at 30 frames-per-second, but it appears the HD version included in the Metal Gear Solid HD Collection will be running at 60.

 

Kojima excitedly followed up with a few more tweets. His next one read: “Ooh, HD, 60 fps, and vibrancy! Moves smoothly! Recoil of the gun is fun! It seems she wants to have a word as well. https://t.co/f1rw5Cn

 

Kojima then revealed a little tidbit regarding the development history of Metal Gear Solid 2. “My favourite VFX supervisor and director: Douglas Trumbull advocated the system ‘show scan’ with which you can materialize 60 fps with 70mm [film] long time ago,” Kojima tweeted.

 

“I think he was saying “Our brains recognize it as real when it goes above 45 fps” or something lijt that. So, I pushed 60 fps for MGS2 to make it alive.”

 

Kojima then brought up Metal Gear Solid 3: Snake Eater. “Tried 60 fps on PS2 ver. of MGS3 like MGS2, but since it was really hard to draw the jungle and to handle collision, I had to make it to 30 fps reluctantly,” he revealed. “However, you can play MGS3 with realistic sensation which is ‘show scan-ish’ via HD ver. at last.”

 

“I always go for realistic sensation,” Kojima stated. “No matter how you devote the number of polygon, clear up textures and improve graphic, it is just a beautiful film set.”


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.