tekken 8 genmaji temple
Image via Bandai Namco

Tekken 8 Genmaji Temple Stage DLC Compensation Announced

The official Tekken X (formerly known as Twitter) account put out a message apologizing for the Playable Character Year 1 Pass and Genmaji Temple DLC release method. In the tweet, Bandai Namco revealed two measures that it would take in response to player feedback.

Recommended Videos

For starters, if you have the Playable Character Year 1 Pass, you will not need to get the winter Battle Stage DLC as a separate purchase. This means that the Playable Character Year 1 Pass now contains a Battle Stage DLC, along with 72-hour early access to DLC characters Eddy, Lidia, Heihachi, and one more. You’ll also be able to get the Kinjin avatar skin. As well, to acknowledge its past mistake and to make it up for the players, the Tekken team will offer 500 Tekken Coins. In order to get your coins, you will need to log into Tekken 8 online between October 29 and November 26, 2024. As a note, 500 Tekken Coins is how much the Genmaji Temple DLC costs.

The reason why there was controversy over this is due to the prevalence of microtransactions in the game. Microtransactions have always been a controversial choice in video games, as some players see it as developers gutting people for money, as well as its similarities to real-world gambling. Tekken 8’s hefty price tag only adds to the ire. The fact that players who paid for the game on top of a Year 1 Pass would have to pay a separate fee for a DLC stage was what caused such outrage. In the aftermath though, many players are commenting how surprised and happy they are at Bandai Namco listening to the players and trying to do better by them.

Tekken 8 is readily available on the PS5, Xbox Series X, and Windows PC.


Siliconera is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission. Learn more about our Affiliate Policy
Author
Image of Stephanie Liu
Stephanie Liu
Stephanie is a senior writer who has been writing for games journalism and translating since 2020. After graduating with a BA in English and a Certificate in Creative Writing, she spent a few years teaching English and history before fulfilling her childhood dream of becoming a writer. In terms of games, she loves RPGs, action-adventure, and visual novels. Aside from writing for Siliconera and Crunchyroll, she translates light novels, manga, and video games.