7.05 FFXIV Job Changes Target Viper, Samurai, Black Mage
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7.05 FFXIV Job Changes Target Viper, Samurai, Black Mage

The 7.05 patch notes for FFXIV are live, with many of the new job changes affecting the Viper, Samurai, Black Mage, Thaumaturge, and Paladin. In total, 16 jobs ended having actions and traits changed, with many of those adjusting and increasing abilities’ potency.

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The longest list of patch 7.05 FFXIV job changes belongs to the Viper. Over 35 actions and traits were adjusted in the latest update. Here’s the full list from the patch notes:

ActionAdjustment
Steel FangsHoned Steel potency of 300 has been added. The additional effect “Grants Honed Reavers” has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel.
Hunter’s StingPotency has been increased from 260 to 300.
Dread FangsAction name has been changed to Reaving Fangs. Potency has been increased from 140 to 200. Honed Reavers potency of 300 has been added. The additional effect “Afflicts target with Noxious Gnash” has been changed to “Grants Honed Steel” with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers.
Swiftskin’s StingPotency has been increased from 260 to 300.
Steel MawHoned Steel potency of 120 has been added. The additional effect “Grants Honed Reavers” has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel.
Flanksting StrikePotency has been increased from 300 to 340. Flank potency has been increased from 360 to 400. Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Flanksbane FangPotency has been increased from 300 to 340. Flank potency has been increased from 360 to 400. Effect duration of Hindstung Venom has been increased from 40 to 60 seconds.
Hindsting StrikePotency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Hindsbane FangPotency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds.
Dread MawAction name has been changed to Reaving Maw. Potency has been increased from 80 to 100. Honed Reavers potency of 120 has been added. The additional effect “Afflicts target with Noxious Gnash” has been changed to “Grants Honed Steel” with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers.
Hunter’s BitePotency has been increased from 120 to 130.
SlitherThe time between action activation and character movement has been reduced.
Swiftskin’s BitePotency has been increased from 120 to 130.
Jagged MawEffect duration of Grimskin’s Venom has been increased from 40 to 60 seconds.
Bloodied MawEffect duration of Grimhunter’s Venom has been increased from 40 to 60 seconds.
Death RattlePotency has been increased from 250 to 280.
DreadwinderAction name has been changed to Vicewinder. Potency has been increased from 450 to 500. The additional effect “Afflicts target with Noxious Gnash” has been removed.
Hunter’s CoilPotency has been increased from 500 to 570. Flank potency has been increased from 550 to 620.
Swiftskin’s CoilPotency has been increased from 500 to 570. Rear potency has been increased from 550 to 620.
Pit of DreadAction name has been changed to Vicepit. Potency has been increased from 200 to 220. The additional effect “Afflicts target with Noxious Gnash” has been removed.
Hunter’s DenPotency has been increased from 250 to 280.
Swiftskin’s DenPotency has been increased from 250 to 280.
Twinfang BitePotency has been increased from 100 to 120. Hunter’s Venom potency has been increased from 150 to 170.
Twinblood BitePotency has been increased from 100 to 120. Swiftskin’s Venom potency has been increased from 150 to 170.
Uncoiled FuryPotency has been increased from 600 to 680.
ReawakenPotency has been increased from 700 to 750.
First GenerationPotency has been increased from 400 to 480. Potency when executed after Reawaken has been increased from 600 to 680.
Second GenerationPotency has been increased from 400 to 480. Potency when executed after First Generation has been increased from 600 to 680.
Third GenerationPotency has been increased from 400 to 480. Potency when executed after Second Generation has been increased from 600 to 680.
Fourth GenerationPotency has been increased from 400 to 480. Potency when executed after Third Generation has been increased from 600 to 680.
Uncoiled TwinfangPotency has been increased from 100 to 120. Poised for Twinfang potency has been increased from 150 to 170.
Uncoiled TwinbloodPotency has been increased from 100 to 120. Poised for Twinblood potency has been increased from 150 to 170.
OuroborosPotency has been increased from 1,050 to 1,150.
First LegacyPotency has been increased from 250 to 280.
Second LegacyPotency has been increased from 250 to 280.
Third LegacyPotency has been increased from 250 to 280.
Fourth LegacyPotency has been increased from 250 to 280.

The Samurai in FFXIV also experienced a number of potency-related changes in the latest patch. 

ActionAdjustment
JinpuPotency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300.
ShifuPotency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300.
GekkoPotency has been reduced from 180 to 160. Rear potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo flank potency has been reduced from 440 to 420.
KashaPotency has been reduced from 180 to 160. Flank potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo rear potency has been reduced from 440 to 420.
YukikazePotency has been reduced from 180 to 160. Combo potency has been reduced from 360 to 340.
Meikyo ShisuiThe additional effect “Grants Tsubame-gaeshi” has been removed.
Midare SetsugekkaPotency has been reduced from 700 to 640.
Hissatsu: SeneiPotency has been reduced from 860 to 800.
Enhanced IaijutsuThe effect “Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana” has been added with a duration of 30 seconds.
Tsubame-gaeshiNow acquired at level 74 (previously level 76).
Kaeshi: GokenNow acquired at level 74 (previously level 76).
Kaeshi: SetsugekkaNow acquired at level 74 (previously level 76). Potency has been reduced from 700 to 640.
Enhanced Meikyo ShisuiThe effect “Grants Tsubame-gaeshi Ready” has been removed.
TengentsuTengentsu’s Foresight effect “Restores HP when effect expires” has been changed to “Gradually restores your HP and reduces damage taken by 10%.” Cure potency has been reduced from 500 to 200. Effect duration has been increased from 8 to 9 seconds.
GyofuPotency has been reduced from 240 to 230.
ZanshinPotency has been reduced from 900 to 820.
Tendo GokenPotency has been reduced from 420 to 410.
Tendo Kaeshi GokenPotency has been reduced from 420 to 410.

Here are all of the Paladin job changes in FFXIV 7.05, which are also rather extensive.

ActionAdjustment
Royal AuthorityPotency has been increased from 180 to 200. Combo potency has been increased from 440 to 460.
Holy SpiritPotency has been increased from 370 to 400. Potency while under the effect of Divine Might has been increased from 470 to 500. Requiescat potency has been increased from 670 to 700.
AtonementPotency has been increased from 440 to 460.
SupplicationPotency has been increased from 460 to 500.
SepulchrePotency has been increased from 480 to 540.
ConfiteorPotency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000.
Blade of FaithPotency has been increased from 240 to 260. Requiescat potency has been increased from 740 to 760.
Blade of TruthPotency has been increased from 340 to 380. Requiescat potency has been increased from 840 to 880.
Blade of ValorPotency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000.

Many of the Black Mage and Thaumaturge FFXIV changes are shared among their common actions and traits.

ActionAdjustment
ThunderPotency has been reduced from 120 to 100. Damage over time potency has been increased from 40 to 45.
Umbral SoulThe additional effect “Halts the expiration of Umbral Ice” has been added. Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat.
Thunder IIIPotency has been reduced from 160 to 120. Damage over time potency has been increased from 45 to 50.
FlareReduced damage for all remaining enemies has been changed from 40% to 30%.
Blizzard IVPotency has been increased from 310 to 320.
Fire IVPotency has been increased from 310 to 320.
DespairPotency has been increased from 340 to 350.
High ThunderPotency has been reduced from 200 to 150. Damage over time potency has been increased from 55 to 60.
Enhanced Enochian IIIMagic damage increase has been changed from 23% to 25%.
ParadoxPotency has been increased from 500 to 520. The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire. The Umbral Ice bonus “Requires no MP to cast and grants Umbral Ice” has been added with a duration of 15 seconds.
Aspect Mastery VThe Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element.
Enhanced Enochian IVMagic damage increase has been changed from 30% to 33%.

Here’s what is new for the Dark Knight in FFXIV.

ActionAdjustment
Hard SlashPotency has been increased from 260 to 300.
Syphon StrikePotency has been increased from 220 to 240.
Combo potency has been increased from 360 to 380.
SouleaterPotency has been increased from 240 to 260.
Combo potency has been increased from 460 to 480.
ShadowstrideThe time between action activation and character movement has been reduced.
Carve and SplitPotency upon learning the trait Melee Mastery II has been changed from 510 to 540.
DisesteemPotency has been increased from 800 to 1,000.

There are multiple potency changes for the FFXIV Ninja job too.

ActionAdjustment
Gust SlashPotency has been increased from 220 to 240. Combo potency has been increased from 380 to 400.
Forked RaijuPotency has been increased from 640 to 700.
Fleeting RaijuPotency has been increased from 640 to 700.
Zessho MeppoPotency has been increased from 550 to 700. Mesui potency has been increased from 700 to 850.
Tenri JindoPotency has been increased from 1,000 to 1,100.

Like the Ninja, there are five job changes for the Red Mage in FFXIV patch 7.05.

ActionAdjustment
Contre SixtePotency has been increased from 400 to 420.
ManaficationEffect duration of Magicked Swordplay has been increased from 15 to 30 seconds.
Enchanged ReprisePotency has been increased from 380 to 420.
Verthunder IIIPotency has been increased from 420 to 440.
Veraero IIIPotency has been increased from 420 to 440.

Three Dragoon changes appeared in the latest FFXIV patch.

ActionAdjustment
Winged GlideThe time between action activation and character movement has been reduced.
StardiverPotency upon learning the trait Melee Mastery has been changed from 620 to 720.
StarcrossPotency has been increased from 700 to 900.

There are three more job changes to the Monk in FFXIV, following more major changes in the prior patch.

ActionAdjustment
True StrikePotency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500.
Snap PunchPotency has been increased from 800 to 900.
Twin SnakesPotency has been increased from 1,100 to 1,200.

Three Summoner changes came up in FFXIV as well.

ActionAdjustment
NecrotizePotency has been increased from 420 to 440.
Umbral ImpulsePotency has been increased from 600 to 620.
SunflarePotency has been increased from 600 to 700.

While many of the jobs above featured extensive changes in the 7.05 FFXIV patch notes, other action and trait adjustments were more minimal. For example, the Gunbreaker’s Trajectory action and character movement happens faster. Machinist’s Full Metal Field potency is higher. The Dancer’s Fan Dance IV is higher after you learn Dynamic Dancer. With the Reaper, only the Perfectio and Soul Slice actions’ potency changed. White Mage’s Dia has a higher general potency and damage over time potency. There’s also no longer any shared recast time for the Astrologian’s Play I, Play II, and Play III.

Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the Viper job class is available in the Dawntrail expansion.


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Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.