The 7.05 patch notes for FFXIV are live, with many of the new job changes affecting the Viper, Samurai, Black Mage, Thaumaturge, and Paladin. In total, 16 jobs ended having actions and traits changed, with many of those adjusting and increasing abilities’ potency.
The longest list of patch 7.05 FFXIV job changes belongs to the Viper. Over 35 actions and traits were adjusted in the latest update. Here’s the full list from the patch notes:
Action | Adjustment |
Steel Fangs | Honed Steel potency of 300 has been added. The additional effect “Grants Honed Reavers” has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel. |
Hunter’s Sting | Potency has been increased from 260 to 300. |
Dread Fangs | Action name has been changed to Reaving Fangs. Potency has been increased from 140 to 200. Honed Reavers potency of 300 has been added. The additional effect “Afflicts target with Noxious Gnash” has been changed to “Grants Honed Steel” with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers. |
Swiftskin’s Sting | Potency has been increased from 260 to 300. |
Steel Maw | Honed Steel potency of 120 has been added. The additional effect “Grants Honed Reavers” has been added with a duration of 60 seconds. Honed Reavers Effect: Increases the potency of Reaving Fangs by 100 and Reaving Maw by 20. Effect cannot be stacked with Honed Steel. |
Flanksting Strike | Potency has been increased from 300 to 340. Flank potency has been increased from 360 to 400. Effect duration of Hindstung Venom has been increased from 40 to 60 seconds. |
Flanksbane Fang | Potency has been increased from 300 to 340. Flank potency has been increased from 360 to 400. Effect duration of Hindstung Venom has been increased from 40 to 60 seconds. |
Hindsting Strike | Potency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. |
Hindsbane Fang | Potency has been increased from 300 to 340. Rear potency has been increased from 360 to 400. Effect duration of Flanksbane Venom has been increased from 40 to 60 seconds. |
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Dread Maw | Action name has been changed to Reaving Maw. Potency has been increased from 80 to 100. Honed Reavers potency of 120 has been added. The additional effect “Afflicts target with Noxious Gnash” has been changed to “Grants Honed Steel” with a duration of 60 seconds. Honed Steel Effect: Increases the potency of Steel Fangs by 100 and Steel Maw by 20. Effect cannot be stacked with Honed Reavers. |
Hunter’s Bite | Potency has been increased from 120 to 130. |
Slither | The time between action activation and character movement has been reduced. |
Swiftskin’s Bite | Potency has been increased from 120 to 130. |
Jagged Maw | Effect duration of Grimskin’s Venom has been increased from 40 to 60 seconds. |
Bloodied Maw | Effect duration of Grimhunter’s Venom has been increased from 40 to 60 seconds. |
Death Rattle | Potency has been increased from 250 to 280. |
Dreadwinder | Action name has been changed to Vicewinder. Potency has been increased from 450 to 500. The additional effect “Afflicts target with Noxious Gnash” has been removed. |
Hunter’s Coil | Potency has been increased from 500 to 570. Flank potency has been increased from 550 to 620. |
Swiftskin’s Coil | Potency has been increased from 500 to 570. Rear potency has been increased from 550 to 620. |
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Pit of Dread | Action name has been changed to Vicepit. Potency has been increased from 200 to 220. The additional effect “Afflicts target with Noxious Gnash” has been removed. |
Hunter’s Den | Potency has been increased from 250 to 280. |
Swiftskin’s Den | Potency has been increased from 250 to 280. |
Twinfang Bite | Potency has been increased from 100 to 120. Hunter’s Venom potency has been increased from 150 to 170. |
Twinblood Bite | Potency has been increased from 100 to 120. Swiftskin’s Venom potency has been increased from 150 to 170. |
Uncoiled Fury | Potency has been increased from 600 to 680. |
Reawaken | Potency has been increased from 700 to 750. |
First Generation | Potency has been increased from 400 to 480. Potency when executed after Reawaken has been increased from 600 to 680. |
Second Generation | Potency has been increased from 400 to 480. Potency when executed after First Generation has been increased from 600 to 680. |
Third Generation | Potency has been increased from 400 to 480. Potency when executed after Second Generation has been increased from 600 to 680. |
Fourth Generation | Potency has been increased from 400 to 480. Potency when executed after Third Generation has been increased from 600 to 680. |
Uncoiled Twinfang | Potency has been increased from 100 to 120. Poised for Twinfang potency has been increased from 150 to 170. |
Uncoiled Twinblood | Potency has been increased from 100 to 120. Poised for Twinblood potency has been increased from 150 to 170. |
Ouroboros | Potency has been increased from 1,050 to 1,150. |
First Legacy | Potency has been increased from 250 to 280. |
Second Legacy | Potency has been increased from 250 to 280. |
Third Legacy | Potency has been increased from 250 to 280. |
Fourth Legacy | Potency has been increased from 250 to 280. |
The Samurai in FFXIV also experienced a number of potency-related changes in the latest patch.
Action | Adjustment |
Jinpu | Potency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300. |
Shifu | Potency has been reduced from 160 to 140. Combo potency has been reduced from 320 to 300. |
Gekko | Potency has been reduced from 180 to 160. Rear potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo flank potency has been reduced from 440 to 420. |
Kasha | Potency has been reduced from 180 to 160. Flank potency has been reduced from 230 to 210. Combo potency has been reduced from 390 to 370. Combo rear potency has been reduced from 440 to 420. |
Yukikaze | Potency has been reduced from 180 to 160. Combo potency has been reduced from 360 to 340. |
Meikyo Shisui | The additional effect “Grants Tsubame-gaeshi” has been removed. |
Midare Setsugekka | Potency has been reduced from 700 to 640. |
Hissatsu: Senei | Potency has been reduced from 860 to 800. |
Enhanced Iaijutsu | The effect “Also grants Tsubame-gaeshi Ready after executing iaijutsu excluding Higanbana” has been added with a duration of 30 seconds. |
Tsubame-gaeshi | Now acquired at level 74 (previously level 76). |
Kaeshi: Goken | Now acquired at level 74 (previously level 76). |
Kaeshi: Setsugekka | Now acquired at level 74 (previously level 76). Potency has been reduced from 700 to 640. |
Enhanced Meikyo Shisui | The effect “Grants Tsubame-gaeshi Ready” has been removed. |
Tengentsu | Tengentsu’s Foresight effect “Restores HP when effect expires” has been changed to “Gradually restores your HP and reduces damage taken by 10%.” Cure potency has been reduced from 500 to 200. Effect duration has been increased from 8 to 9 seconds. |
Gyofu | Potency has been reduced from 240 to 230. |
Zanshin | Potency has been reduced from 900 to 820. |
Tendo Goken | Potency has been reduced from 420 to 410. |
Tendo Kaeshi Goken | Potency has been reduced from 420 to 410. |
Here are all of the Paladin job changes in FFXIV 7.05, which are also rather extensive.
Action | Adjustment |
Royal Authority | Potency has been increased from 180 to 200. Combo potency has been increased from 440 to 460. |
Holy Spirit | Potency has been increased from 370 to 400. Potency while under the effect of Divine Might has been increased from 470 to 500. Requiescat potency has been increased from 670 to 700. |
Atonement | Potency has been increased from 440 to 460. |
Supplication | Potency has been increased from 460 to 500. |
Sepulchre | Potency has been increased from 480 to 540. |
Confiteor | Potency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000. |
Blade of Faith | Potency has been increased from 240 to 260. Requiescat potency has been increased from 740 to 760. |
Blade of Truth | Potency has been increased from 340 to 380. Requiescat potency has been increased from 840 to 880. |
Blade of Valor | Potency has been increased from 440 to 500. Requiescat potency has been increased from 940 to 1,000. |
Many of the Black Mage and Thaumaturge FFXIV changes are shared among their common actions and traits.
Action | Adjustment |
Thunder | Potency has been reduced from 120 to 100. Damage over time potency has been increased from 40 to 45. |
Umbral Soul | The additional effect “Halts the expiration of Umbral Ice” has been added. Now grants Umbral Ice III, 3 Umbral Hearts, and restores 10,000 MP when used while outside of combat. |
Thunder III | Potency has been reduced from 160 to 120. Damage over time potency has been increased from 45 to 50. |
Flare | Reduced damage for all remaining enemies has been changed from 40% to 30%. |
Blizzard IV | Potency has been increased from 310 to 320. |
Fire IV | Potency has been increased from 310 to 320. |
Despair | Potency has been increased from 340 to 350. |
High Thunder | Potency has been reduced from 200 to 150. Damage over time potency has been increased from 55 to 60. |
Enhanced Enochian III | Magic damage increase has been changed from 23% to 25%. |
Paradox | Potency has been increased from 500 to 520. The additional effects granting Astral Fire and Fire Starter now require players to be under the effect of Astral Fire. The Umbral Ice bonus “Requires no MP to cast and grants Umbral Ice” has been added with a duration of 15 seconds. |
Aspect Mastery V | The Paradox marker can now also be made active after reaching Astral Fire III then swapping to the opposite element. |
Enhanced Enochian IV | Magic damage increase has been changed from 30% to 33%. |
Here’s what is new for the Dark Knight in FFXIV.
Action | Adjustment |
Hard Slash | Potency has been increased from 260 to 300. |
Syphon Strike | Potency has been increased from 220 to 240. |
Combo potency has been increased from 360 to 380. | |
Souleater | Potency has been increased from 240 to 260. |
Combo potency has been increased from 460 to 480. | |
Shadowstride | The time between action activation and character movement has been reduced. |
Carve and Split | Potency upon learning the trait Melee Mastery II has been changed from 510 to 540. |
Disesteem | Potency has been increased from 800 to 1,000. |
There are multiple potency changes for the FFXIV Ninja job too.
Action | Adjustment |
Gust Slash | Potency has been increased from 220 to 240. Combo potency has been increased from 380 to 400. |
Forked Raiju | Potency has been increased from 640 to 700. |
Fleeting Raiju | Potency has been increased from 640 to 700. |
Zessho Meppo | Potency has been increased from 550 to 700. Mesui potency has been increased from 700 to 850. |
Tenri Jindo | Potency has been increased from 1,000 to 1,100. |
Like the Ninja, there are five job changes for the Red Mage in FFXIV patch 7.05.
Action | Adjustment |
Contre Sixte | Potency has been increased from 400 to 420. |
Manafication | Effect duration of Magicked Swordplay has been increased from 15 to 30 seconds. |
Enchanged Reprise | Potency has been increased from 380 to 420. |
Verthunder III | Potency has been increased from 420 to 440. |
Veraero III | Potency has been increased from 420 to 440. |
Three Dragoon changes appeared in the latest FFXIV patch.
Action | Adjustment |
Winged Glide | The time between action activation and character movement has been reduced. |
Stardiver | Potency upon learning the trait Melee Mastery has been changed from 620 to 720. |
Starcross | Potency has been increased from 700 to 900. |
There are three more job changes to the Monk in FFXIV, following more major changes in the prior patch.
Action | Adjustment |
True Strike | Potency upon learning the trait Melee Mastery II has been changed from 1,400 to 1,500. |
Snap Punch | Potency has been increased from 800 to 900. |
Twin Snakes | Potency has been increased from 1,100 to 1,200. |
Three Summoner changes came up in FFXIV as well.
Action | Adjustment |
Necrotize | Potency has been increased from 420 to 440. |
Umbral Impulse | Potency has been increased from 600 to 620. |
Sunflare | Potency has been increased from 600 to 700. |
While many of the jobs above featured extensive changes in the 7.05 FFXIV patch notes, other action and trait adjustments were more minimal. For example, the Gunbreaker’s Trajectory action and character movement happens faster. Machinist’s Full Metal Field potency is higher. The Dancer’s Fan Dance IV is higher after you learn Dynamic Dancer. With the Reaper, only the Perfectio and Soul Slice actions’ potency changed. White Mage’s Dia has a higher general potency and damage over time potency. There’s also no longer any shared recast time for the Astrologian’s Play I, Play II, and Play III.
Final Fantasy XIV is available for the PS4, PS5, Xbox Series X, and PC, and the Viper job class is available in the Dawntrail expansion.
Published: Jul 30, 2024 11:00 am