7.01 FFXIV Job Adjustments Detailed in Patch Notes
Image via Square Enix

7.01 FFXIV Job Adjustments Detailed in Patch Notes

FFXIV Director and Producer Naoki Yoshida already promised a number of job adjustments would be heading to the MMORPG, and now many of them are available and detailed in the 7.01 patch notes. The Pictomancer changes aren’t available yet. However, people who hop into FFXIV will see the Astrologian, Black Mage, Dark Knight, Gladiator, Gunbreaker, Marauder, Monk, Paladin, Pugilist, Red Mage, Samurai, Viper, and Warrior changes immediately.

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First, the Black Mage learns Umbral Soul sooner in FFXIV as part of the job adjustments in the 7.01 patch notes. It used to learn the action at level 76. After the change, people get it at level 35.

Likewise, the Red Mage change is fairly simple. Manafication now lasts 30 seconds. It used to last 15 seconds. 

With the Dark Knight and Gunbreaker, three actions for each of them now have increased enmity. This comes up if you use Shadowstride, Stalwart Soul, or Unleash as a Dark Knight. With the Gunbreaker, that effect now applies to Demon Slaughter, Demon Slice, and Trajectory.

When it comes to the Samurai, there are some buffs when it comes to the two adjustments to the job as part of the FFXIV patch notes for 7.01. The recast times for both Tendo Kaeshi Setsugekka and Tendo Setsugekka are now shorter. You only need to wait 2.5 seconds, rather than 3.2. 

While the Viper ended up seeing multiple adjustments in FFXIV, the job really just had range increased for seven actions in the 7.01 patch notes. In 7.0, the range for Death Rattle, First Generation, Second Generation, Third Generation, Fourth Generation, Twinfang Bite, and Twinblood Bite was 3 yalms. After 7.01, it is now 5 yalms for each action.

When it comes to other jobs in FFXIV, the adjustments are more extensive in 7.01. For example, here are the Gladiator and Paladin changes:

ActionAdjustment
Total EclipseThe additional effect “Increased enmity” has been added.
ProminenceThe additional effect “Increased enmity” has been added.

Four Marauder and Warrior actions were adjusted:

ActionAdjustment
OverpowerThe additional effect “Increased enmity” has been added.
Mythril TempestThe additional effect “Increased enmity” has been added.
Primal RendThe effect duration of Primal Rend Ready has been reduced from 30 to 20 seconds.
Primal RuinationPotency has been increased from 740 to 780.

Likewise, there were four actions for the Astrologian that ended up changed as well.

ActionAdjustment
LightspeedNow a charged action with a maximum of 2 charges. Recast time has been reduced from 90 to 60 seconds.
Astral DrawRecast time has been reduced from 60 to 55 seconds.
Umbral DrawRecast time has been reduced from 60 to 55 seconds.
MacrocosmosPotency has been increased from 250 to 270.

As for the Monk and Pugilist, these are the jobs that ended up with the most adjustments in the new FFXIV patch. Here’s the full list:

ActionAdjustment
True StrikePotency has been increased from 290 to 300. Raptor’s Fury potency has been increased from 440 to 500.
Snap PunchPotency has been reduced from 300 to 270. Flank potency has been reduced from 360 to 330. Coeurl’s Fury potency has been increased from 400 to 420. Flank Coeurl’s Fury potency has been increased from 460 to 480.
Twin SnakesPotency has been increased from 380 to 420. Increased potency effect of Raptor’s Fury has been changed from 150 to 200.
Arm of the DestroyerPotency has been increased from 100 to 110. Opo-opo Form potency has been increased from 110 to 120.
DemolishPotency has been increased from 340 to 360. Rear potency has been increased from 400 to 420. Increased potency effect of Coeurl’s Fury has been changed from 100 to 150.
RockbreakerPotency has been increased from 130 to 150.
Four-point FuryPotency has been increased from 120 to 140.
Dragon KickStacks of Opo-opo’s Fury are now only granted while in Opo-opo Form.
Tornado KickPotency has been increased from 850 to 1,200.
Celestial RevolutionPotency has been increased from 450 to 600.
Flint StrikePotency has been increased from 600 to 800.
EnlightenmentPotency has been increased from 170 to 200.
Shadow of the DestroyerPotency has been increased from 110 to 120.
Rising RaptorPotency has been increased from 330 to 340. Raptor’s Fury potency has been increased from 480 to 540.
Pouncing CoeurlPotency has been reduced from 340 to 310. Flank potency has been reduced from 400 to 370. Coeurl’s Fury potency has been increased from 440 to 460. Flank Coeurl’s Fury potency has been increased from 500 to 520.

Final Fantasy XIV and Dawntrail are available for the PS4, PS5, Xbox Series X, and PC. 


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Jenni Lada
Jenni is Editor-in-Chief at Siliconera and has been playing games since getting access to her parents' Intellivision as a toddler. She continues to play on every possible platform and loves all of the systems she owns. (These include a PS4, Switch, Xbox One, WonderSwan Color and even a Vectrex!) You may have also seen her work at GamerTell, Cheat Code Central, Michibiku and PlayStation LifeStyle.