After numerous delays, Kantai Collection’s PlayStation Vita game, KanColle Kai, is finally releasing in Japan on February 18. Twitter user @Tyris_F provides us with a look at some gameplay from an early copy of the game.
艦これ改がどの程度動くかって言うとこの程度
ていうか本当に艦娘による
真正面向いてる艦娘とかがよく印象
あっ、ちなみに戦闘中は母港の時みたいに動かないからね pic.twitter.com/UXHJyU23An— 幸輝夜 (@Tyris_F) February 15, 2016
The above gives us a look at some of the character interaction and how it moves. Keep in mind that during battles the characters aren’t shown moving the same way they would at home port.
夜戦からだけど砲撃戦はこんなん
ちなみに演出スキップは戦闘前に設定できる pic.twitter.com/C8r8FQ3mhr
— 幸輝夜 (@Tyris_F) February 15, 2016
The above clip gives us a look at the aerial warfare.
航空戦の演出 pic.twitter.com/3sphGB4NfV
— 幸輝夜 (@Tyris_F) February 15, 2016
The next footage shows us a bit of its nighttime battles. You’ll have the option to skip battle scenes before going into battle.
戦闘スキップ設定にすると戦闘指示画面はこんな感じで簡略化される訳だけど
なんで相手の艦名表示されないんスかね
索敵成功(大嘘)
耐久値で察するしかないんかね
これに関しては不満 pic.twitter.com/6S6A6n6OHG
— 幸輝夜 (@Tyris_F) February 15, 2016
Here’s what the battle indication screen looks like if you skip battle animations. The Tyris_F notes that the goal was to make it simple, but is disappointed that it doesn’t even show anything for the names of the enemies.
戦闘スキップするとこんくらい早く1戦終わるよ
1番多く目にするであろう戦闘画面だから、ここのUIはもっと頑張って欲しかった
ハイ pic.twitter.com/UtskL5Wbr1— 幸輝夜 (@Tyris_F) February 16, 2016
Nonetheless, skipping battle animations definitely speeds up the process. Tyris_F says that he still wishes they put in a little more work on the UI here.
比叡が両目開いてる・・・
普通なはずなのに違和感
那珂ちゃんも両目開いてたから、つまりウインクキャラは(ry pic.twitter.com/IpNfW2kQn2
— 幸輝夜 (@Tyris_F) February 16, 2016
Poke, poke.
島風きたあああああああ!!!
可愛杉内 pic.twitter.com/C0ROHWHXOX— 幸輝夜 (@Tyris_F) February 16, 2016
And finally, here’s the fan-favorite heavy destroyer, Shimakaze.
KanColle Kai will release in Japan on February 18, 2016 for PlayStation Vita.
Published: Feb 16, 2016 12:30 am