Senran Kagura 2 Sold Through Just Half Of Its Shipment At Launch

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Senran Kagura 2: Deep Crimson launched in Japan last week and the game sold 46,494 copies at launch. That’s the lowest debut for any Senran Kagura title to date, and about half of what Senran Kagura: Shinovi Versus sold at launch.

 

Japanese sales tracker Media Create shared in a supplementary report that Senran Kagura 2 sold through just 49.13% of its shipment. In comparison, Shinovi Versus, which sold 94,324 copies at launch, sold through 93.37% of its shipment in its first week.

 

If you’d like to try and understand some of the factors that could have led to Senran Kagura 2’s lower sales, you can read our analysis of its launch in this report.

 

In brighter news, Dragon Ball Heroes: Ultimate Mission 2 sold 81,584 copies at launch, selling through 42.89% of its shipment. Since the game launched right before the Obon holiday (which begins in Japan today), retailers didn’t mind the lower sell-through rate, as they likely expect the game to perform reasonably well in its second week. In fact, it’s likely that Bandai Namco shipped more copies in anticipation of this.

 

Additionally, Ultimate Mission 2 sold nearly the same amount at launch as Ultimate Mission 1. The previous game sold 88,386 copies in its first week and went on to sell 290,000 copies in the months to follow. Media Create expect Ultimate Mission 2 to be just as successful.

 

The Dragon Ball Heroes: Ultimate Mission games are originally arcade card battle games, and Bandai Namco ported both the first and second game to the Nintendo 3DS. Given how successful the games have been, it shows once again that Namco really know how to manage their lower-budget anime games on 3DS.


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Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.