KojiPro And Platinum Butt Heads Often, Says Metal Gear Rising Creative Producer

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PlatinumGames and Kojima Productions often butt heads over the development of stylish action game, Metal Gear Rising: Revengeance, the game’s creative producer, Yuji Korekado, tells Edge magazine.

 

“PlatinumGames is a studio that’s very similar to Kojima Productions in that they have a very specific belief towards their game creating,” Korekado shared with Edge in an interview. “They have things that they don’t want to change, that they really believe in. At Kojima Productions we have the same strong feelings toward creating a better game.”

 

Due to this, the two companies—both used to being granted freedom over their projects—tend to clash regarding the game’s direction.

 

Korekado provides two examples. The first difference in opinion was over the game’s setting. Kojima Productions originally wanted the game to take place between Metal Gear Solid 2 and Metal Gear Solid 4. Platinum argued that setting it within this strict period this would only place restrictions on them, and now, the game it set after the events of Metal Gear Solid 4.

 

Another KojiPro vs. Platinum clash was between the game’s writer, Etsu Tamari, and director, Kenji Saito.

 

“We put them in a room for three continuous days, and they discussed from morning til night what the writer wanted to create for a story and what the game director wanted to create as a game,” Korekado recalls. “And after those three days, it seemed like they had been good friends for a very long time. So we sorted that.”

 

However, Korekado says, this difference in opinion is going to result in a better game. He argues: “When we collide, we can usually see what is good and what is bad in each other’s ideas. And it helps us make something better.”

 

Metal Gear Rising: Revengeance is scheduled for release on February 19th, 2013 in North America. More information on the game will be made available at the Tokyo Game Show in September.


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Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.