Soulcalibur Director Discusses Necrid Issues & The Importance Of Cosplay

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You can expect to hear ā€œsomethingā€ about the new Soulcalibur game around mid-May, but until then, hereā€™s another tiny update from the gameā€™s director, Daishi Odashima, via his Twitter feed.

 

First things first. An Odashima follower on Twitter recently pointed to Namco Bandaiā€™s new teaser website that we reported last week, and asked Odashima what it was. To this, Odashima simply replied: ā€œGuess what?ā€ Not quite the answer one would hope for, but again, note that the websiteā€™s countdown is set to end around mid-May, which means it could possibly be related to Odashimaā€™s Soulcalibur announcement.

 

Aside from teasing, Odashima has also been discussing various Soulcalibur characters with his followers. A fan linked Odashima to cosplay pictures of Ivy and Tira, voicing his approval of them. ā€œCosplay is actually important,ā€ Odashima tweeted back in reply. ā€œI read SE and SC1 characters were designed so that they were easy to recreate for cosplay!ā€

 

Odashima also discussed Ivy with a couple of other followers. One fan commented that Ivyā€™s moves tend to be showy, to which Odashima replied: ā€œThat’s why Ivy’s moves are difficult to create and it gives the motion designers a hard time.ā€ To another fan who commented that iconic moves — involving whips in the case of Ivy — help convey a characterā€™s uniqueness, Odashima said: ā€œShe is a ā€˜Dominatrixā€™ after all.ā€

 

Another fan voiced his opinion on Hilde. ā€œPlease change Hilde’s button charge moves to stick motions. Hard to do,ā€ he requested of Odashima. To this, the director simply replied: ā€œPractice makes perfect!ā€

 

Moving on, Necrid fans should note that they might be out of luck once again. The Todd McFarlane character that was introduced in Soulcalibur II — and was never seen in a Soulcalibur game again thereafter — probably wonā€™t be making a return, according to Odashima, who admitted: ā€œTo be honest, that will be too hard to do due to copyright issues.ā€

 

Odashima also seemed interested in a very specific request by one of his fans, for individual characters to speak in their own language in the game. After making note of the request, Odashima jokingly asked, ā€œWhat are we gonna do with Astaroth, lol.ā€

 

In one of the later tweets, Odashima thanked his followers for their opinions and input, assuring them that they were indeed helping shape the gameā€™s development. ā€œThx for you’re tweets. It does make a different game,ā€ Odashima tweeted. ā€œBut imagination is the key to create something new.ā€


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Author
Image of Ishaan Sahdev
Ishaan Sahdev
Ishaan specializes in game design/sales analysis. He's the former managing editor of Siliconera and wrote the book "The Legend of Zelda - A Complete Development History". He also used to moonlight as a professional manga editor. These days, his day job has nothing to do with games, but the two inform each other nonetheless.